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I have done game design as part of my studies, as well as in various personal and group projects and game jams. I have also done game design as part of my internship at Nitro games. My main interest in game design is narrative heavy design, unit design and balancing. I am also interested in board game design. 

Siege of Gondolin

Siege of Gondolin is a fan made strategic board game that I designed with my group as part of a board game course. I helped design the core mechanics of the game, balancing and play testing and I designed the unit cards and did all the card art. 

Arcanum Mortem

Arcanum Mortem is a currently ongoing personal game project. It's a mystery point-and-click game with added magic mechanics. The story revolves around a young arcanist, Lauren Bloom, as she tries to resolve a series of gruesome murders in an alternate universe London. The project is currently in the development stage, the mechanics, characters, rough story outline and basic UI have been designed and I am working on a playable prototype. 

Solo Dungeon 

Solo dungeon is a digital solitaire card game where the player chooses a class and then uses a prebuilt card deck to defeat  monsters. The game idea originally came from playing DnD.

The player uses card combinations to create attacks and tries to achieve a combination that amounts to the highest possible number. Different classes do that by using different math approaches like multiplication and addition, depending on the chosen class. The game has different modes, that the player can choose from.

It is aimed at a younger audience with the intent of helping practice math in a more fun way. It is currently in early stages of designing, with different mechancis and classes being defined. 

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