UX/UI design, Game Design, 2D art
I like to align things to the left.
Hello there!
I'm Hana and I'm a recent game design graduate, navigating my way through the game development industry. Creating stories, worlds and characters has always been my passion and I think that doing it through games is the best way possible.
My main interests and strengths are UX/UI design, game mechanics design and narrative design and all my personal work tends to revolve around these topics.
Besides making games I love playing them too; my favorites include Overwatch, The Division 1&2, Battlefield 3&4, Dying Light, Terraria and The Witcher Series. I also have a lot of hours in Idle Heroes and Last day on Earth!
The free time that isn't spent playing games or honing skills, is usually used for walks in nature, cooking, reading, board games and pen&paper RPGs.
I make up any lack of experience with hard work, dedication, fast learning, patience and good team play. I have good knowledge of the Office and Adobe suits, and good basic knowledge of Affinity Designer and Unity, with a little C# scripting. I am fluent in English, German and Slovene.
Education
2015- 2019
XAMK, Kouvola
Bachelor of Culture and Arts - Game Design
2010 - 2015
University of Ljubljana, Slovenia
Bachelors degree in Biology
2006-2010
I. gymnasium in Celje, classic gymnasium
Work experience
October 2019 - Ongoing
Junior UX/UI Designer at Next Games
Stranger Things Mobile Game
January 2019 - April 2019
Junior UX/UI Designer at Bohemia Interactive
Vigor, DayZ
September 2018 - December 2018
Assistand Designer and Video Editor
for the Visn Project by the World Deaf Organisation, funded by Google
February - July 2018
Game Design and UX Intern at
Nitro Games, Kotka, Finland
July - August 2017
Game Designer, Project/Product Lead at
the Outfit 7 Talent Camp workshop
February 2016 - Ongoing
Peer Tutor for the Game Design Program at
XAMK. Kouvola
January 2015- July 2015
Petrol d.d.
Marketing and Customer service call center
Projects
Arcanum Mortem
Personal game project
2017 - Ongoing
Ludum Dare 42 Game Jam (August 2018)
Game Design, UX and UI design, Background art and 2D assets
Siege of Gondolin fan board game
Game design, balancing, card art
2017/2018
January 2017 - January 2018
(published by Lizard Hazard January 2018);
Background and Asset artist
Sound design and video editing
Class Project Spring 2017
Background and asset artist,
sound design and writing/world building