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Hello there!

I'm Hana and I'm a recent game design graduate, navigating my way through the game development industry.  Creating stories, worlds and characters has always been my passion and I think that doing it through games is the best way possible.

My main interests and strengths are UX/UI design, game mechanics design and narrative design and all my personal work tends to revolve around these topics.

Besides making games I love playing them too; my favorites include Overwatch, The Division 1&2, Battlefield 3&4, Dying Light, Terraria and The Witcher Series. I also have a lot of hours in Idle Heroes and Last day on Earth!

The free time that isn't spent playing games or honing skills, is usually used for walks in nature, cooking, reading, board games and pen&paper RPGs.

I make up any lack of experience with hard work, dedication, fast learning, patience and good team play. I have good knowledge of the Office and Adobe suits, and good basic knowledge of Affinity Designer and Unity, with a little C# scripting. I am fluent in English, German and Slovene.
Education
 

2015- 2019 

XAMK, Kouvola

Bachelor of Culture and Arts - Game Design

 

2010 - 2015

University of Ljubljana, Slovenia

Bachelors degree in Biology

2006-2010
I. gymnasium in Celje, classic gymnasium
 

 

Work experience

October 2019 - Ongoing

Junior UX/UI Designer at Next Games

Stranger Things Mobile Game

January 2019 - April 2019

Junior UX/UI Designer at Bohemia Interactive

Vigor, DayZ

September 2018 - December 2018

Assistand Designer and Video Editor

for the Visn Project by the World Deaf Organisation, funded by Google

February - July 2018

Game Design and UX Intern at

Nitro Games, Kotka, Finland

July - August 2017

Game Designer, Project/Product Lead at

the Outfit 7 Talent Camp workshop

February 2016 - Ongoing

Peer Tutor for the Game Design Program at

XAMK. Kouvola

January 2015- July 2015

Petrol d.d.

Marketing and Customer service call center

 

Projects

Arcanum Mortem

Personal game project

2017 - Ongoing

Ludum Dare 42 Game Jam (August 2018)

Space Out!

Game Design, UX and UI design, Background art and 2D assets

Siege of Gondolin fan board game

Game design, balancing, card art

2017/2018

January 2017 - January 2018

Your Royal Gayness

(published by Lizard Hazard January 2018);

Background and Asset artist

Sound design and video editing

Class Project Spring 2017

Bad Dog: To the Bone

Background and asset artist,

sound design and writing/world building

 

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